Instead of creating a sequel to Twisted Metal: Black, Incognito took an unexpected turn and created Twisted Metal: Small Brawl for the PlayStation. As a spin-off, it is aimed at a slightly younger audience than previous games, and involves radio-controlled cars, as opposed to full-size cars in the other games.
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Twisted Metal: Head-On is a vehicular combat video game developed by Incognito Entertainment and published by Sony Computer Entertainment on March 24, 2005 for the PlayStation Portable and February 5, 2008 for the PlayStation 2.[1] Santa Monica Studio assisted on development for both titles. Head-On was the seventh game released in the Twisted Metal series, and the first game in the series to ship fully online-enabled.
The game was met with average to positive reviews upon release. GameRankings and Metacritic gave it a score of 78.84% and 79 out of 100 for the PSP version,[6][8] and 73.16% and 73 out of 100 for the PlayStation 2 version.[7][9]
Despite what was essentially a complete relaunch and rebranding of the franchise with Twisted Metal: Black, Incognito decided to return to the series' roots and create a game that felt more like a true follow-up to the original Twisted Metal series, bringing back the bright colors and cartoony characters of Twisted Metal 1 and 2. Available on the PSP in time for its North American launch and utilizing the PSP's built-in online capabilities, it also marked the first time a Twisted Metal game had full online play available from the start.
A game featuring only the multiplayer portion of Twisted Metal: Black, but playable online. A free copy could originally be obtained by mailing in a card that came packaged with the PlayStation 2 online network adapter. After Sony stopped offering the disc, it was later included as a bonus disc in subsequent reissues of the Greatest Hits version of Twisted Metal: Black. The servers to the game have since been shut down.
The Fan Made edition was released by LuKaStorme and FF. There is a false trojan when virus scanned. It has the original version as well as a Russian hack that rebalances the game. Single player is the original game with no changes (which most of us play online) and multiplayer launches with the Russian hacks.
We may have multiple downloads for few games when different versions are available.Also, we try to upload manuals and extra documentation when possible. If you have additional files to contribute or have the game in another language, please contact us!
For those new to the series, Twisted Metal centers on a contest put on by the mysterious villain named Calypso, who locates and enlists willing (and some unwilling) participants in a deathmatch-type contest in which the winner takes all. The last car standing moves on, level by level, to defeat a set number of foes until he or she is the last left alive. At that point, Calypso promises to deliver one wish to the winner: a wish that is almost always twisted and contorted into what usually backfires on the winning entrant. In this game, Calypso takes the form of a schoolyard bully, harassing the characters into joining in his RC version of the Twisted Metal contest. He does this by stealing pets or just using force to coerce the characters into playing, either to regain their kidnapped pets, as in Shadow's case, or to try to finally evade the antics of Calypso's petty bullying, as Warthog is attempting to do. All of the game's drivers are young--in fact, they are all children who attend the same grade school. With this in mind, they can't reasonably be expected to drive full-fledged vehicles, and as a result, they are commanding miniature remote control vehicles. This takes away much of the implied violence by removing the element of fatal danger and therefore falls into the teen rating category of mostly suggestive themes and violence. This is not to say that the violence has been toned down--just that the drivers have been removed from the cars and are therefore not in harms way. At least not in regard to harm caused by the vehicles.
Eleven characters are playable from the outset, and following in Twisted Metal: Black's darker footsteps, there are another five that are represented by silhouettes in the selection menu--but they are playable only after they've been unlocked. The immediately playable set is made up of a group that will be remembered by fans of the series, as will a few of the unlockable characters. Crimson Fury has been brought back after a long hiatus since the first game, while favorites from the second game, such as Shadow, Mr. Grim, and Sweet Tooth, have made appearances in Twisted Metal: Black and now Small Brawl, some with different drivers and an entirely new look. For the most part, the vehicles look like miniaturized versions of vehicles that have been seen before, but some also sport new special weapons. Shadow maintains his ranged detonation attack (though it's now a flying grim reaper), which is now partially homing, but other characters like Thumper have different weapons altogether. Thumper has shed his devastating but limited flamethrower attack for a sonic bass blast that has range like a missile, and Crimson Fury has dropped his thin beam for a fireball. Mr. Grim still has his powerful projectile weapon, but now, in fitting in with the new character design, he throws a jack-o'-lantern instead of a skull or scythe (he seems to have an obsession with Halloween now and indeed wishes to be transported to a land eternally existing in the dark holiday). Fans of the first Twisted Metal will also be pleased to see that Grim is not sporting a sidecar, as he has in every game since Twisted Metal 2.
As pointed out by Sony, Small Brawl uses a tweaked version of the physics used in Twisted Metal 2. While this may be true, the game doesn't control exactly the same way and seems to play a bit more toward the loose. Twisted Metal 2 had a near perfect feel to it--a feel that doesn't translate to the new game as well as all would hope. It can be difficult to maneuver your vehicles at first, even for seasoned players, but the learning curve isn't so steep that it damages the gameplay irreparably. The game has the same frantic feel and appeal that Twisted Metal 2 has, but it doesn't have the same polish. This is understandable, due to the fact that the new game was developed with roughly half the budget of the older one, but this shouldn't be viewed as an excuse.
The sound is decent overall. The strength lies in the music, which keeps in tune with some earlier songs that fans will recognize. For example, the first schoolyard level has a rerecorded version of the guitar-driven rock tune used in the Los Angeles level of Twisted Metal 2. Most of the other tracks are meant to fit in with the often quirky level designs that range from "Easy Death Oven," which takes place in a kitchen complete with a doubled over plumber working on the sink, to "Carn-O-Maul," a circus-themed level in which Sweet Tooth looks to be right at home. The negative point in the audio department lies in the sound effects. There is a general lack of coherent tire screeching and collision sounds, which can cause problems. Good sound should go hand in hand with gameplay, and this game fails on that point. Each weapon has its own unique sound, at least, but an aural backup for the frantic driving would have been nice.
The good news: 989 went back to the drawing boards and has given us a better game than the previous offering that was Twisted Metal III. The game engine plays and feels very much like the first two offerings from Singletrac. Gone are the constant and annoying flip-overs from III (although the programmers over compensated for this a bit by having the cars flip back a little too quickly). The arena designs are better this time around as well. They have a lot of variety, are interesting for the most part and are full of secrets. Finally, the new remote weapons are a nice addition to the arsenal. Everything seems to indicate that this is the best Twisted Metal yet, but unfortunately, that is not the case. So what's the bad news? The game speed varies from extremely fast (almost too fast in the one-player game) and smooth to choppy and slow. The graphics themselves are a step down from the nicer-looking TM III. Once in a while, you can get your car stuck against a wall, and it won't become unstuck until you get smacked by an opponent. Also, some of the levels are way too big, leading to prolonged periods of inactivity while you're trying to locate some machine gun fodder. Sure, this is better than TM III, but do we really need another car combat game? The genre's getting old on the PS...let's let it retire until PS2.
Successfully complete the game once with any character. After Sweet Tooth is defeated, save the game and watch your character's ending sequence. Then all of the Bosses, including Crusher, Moon Buggy, Super Thumper, RC Car, Super Axel, Super Slamm, Super Auger, Minion, and Sweet Tooth will be unlocked.
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Each time you successfully vanquish the boss' increasingly powerful forms, you'll earn Lost Souls that let you spin Vesper's Wheel of Fate, rewarding you with Legendary weapons and gear, as well as unique cosmetics. Completing a story also adds its contents to the pool of possibilities in the Chaos Chamber, the endlessly replayable endgame of Tiny Tina's Wonderlands! 2ff7e9595c
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